Theme Park Attraction Design
Crowe Manor
Story Development & Ride Vehicle Design
Guests explore Lady Crowe’s long-abandoned mansion, where shifting shadows reveal fragments of her past and the mystery of her fate.
From an IP created by the Entertainment Design Class of ’26 with Creative Writing and Visual Development students, developed further into a theme park concept by the Class of ’27.
Direct Collaborators: Nic Luter, Jozie Hulst
My Role
Writer, Designer
Duration
2 months
Tools
Rhino, Procreate
To design a C-Ticket attraction for a theme park, utilizing an inherited intellectual property.
During the blue-sky phase, the class established the attraction’s setting and overarching narrative. I translated this concept into a full narrative experience - writing the script, developing storyboards and designing a ride vehicle that supports the storytelling.






















