Theme Park Attraction Design

S.O.A.R. HIGH

The Mishaps of Magic

Start your magical journey at S.O.A.R. HIGH: The Mishaps of Magic and witness spells gone awry in this whimsical spellbinding adventure.

My Role

Designer

Duration

1 month

Tools

AutoCAD, Procreate, Photoshop, Illustrator

Overview

Overview

Overview

/Challenge

/Challenge

/Challenge

To reimagine an “off-the-shelf” ride system from Zamperla’s catalog into a fully immersive, story-driven attraction.

/Solution

/Solution

/Solution

I adapted Zamperla’s Aero-Telecombat ride system to immerse guests in S.O.A.R. HIGH, a magic school where they practice levitating objects through a fun and interactive experience filled with wonder and whimsy.

Process

Initial Sketches & Space Planning

Process

Initial Sketches & Space Planning

Process

Initial Sketches & Space Planning

Character Design
Sketches of original characters seen within the attraction

Character Design
Sketches of original characters seen within the attraction

Storyboards

S.O.A.R. HIGH: The Mishaps of Magic Queue, PreShow, Ride, & Exit

Floorplan
AutoCAD